This is better in that there is far less boilerplate, but it doesn't solve everything. Async iteration was retrofitted onto an API that wasn't designed for it, and it shows. Features like BYOB (bring your own buffer) reads aren't accessible through iteration. The underlying complexity of readers, locks, and controllers are still there, just hidden. When something does go wrong, or when additional features of the API are needed, developers find themselves back in the weeds of the original API, trying to understand why their stream is "locked" or why releaseLock() didn't do what they expected or hunting down bottlenecks in code they don't control.
Of course, the glue code also has runtime costs. JavaScript objects must be allocated and garbage collected, strings must be re-encoded, structs must be deserialized. Some of this cost is inherent to any bindings system, but much of it is not. This is a pervasive cost that you pay at the boundary between JavaScript and WebAssembly, even when the calls themselves are fast.
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1. 找出最大值max和最小值min
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// 测试用例(可直接运行验证)